# How to overrider alpha reduction of sprite when use addBloom?

**URL:** <https://phaser.discourse.group/t/how-to-overrider-alpha-reduction-of-sprite-when-use-addbloom/14315>\
**Category:** Phaser 3\
**Created:** [May 12, 2024, 4:54pm UTC](https://phaser.discourse.group/t/how-to-overrider-alpha-reduction-of-sprite-when-use-addbloom/14315 "2024-05-12T16:54:38Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Meysam](https://avatars.discourse-cdn.com/v4/letter/m/b4bc9f/32.png) [@Meysam](https://phaser.discourse.group/u/Meysam)\
**Post date:** [May 12, 2024, 4:54pm UTC](https://phaser.discourse.group/t/how-to-overrider-alpha-reduction-of-sprite-when-use-addbloom/14315/1 "2024-05-12T16:54:38Z")

</div>

hi i’m trying to add damage effect to my spaceship and i want to use addBloom and here is my code

```javascript
const planetFX = planet.postFX.addBloom(0xffffff, 1, 1, 0, 1.2);
        const planetFXTween = this.tweens.add({
            targets: planetFX,
            blurStrength: 2,
            yoyo: true,
            duration: 100,
            paused: true,
            onComplete: () => {
                planetFXTween.restart();
                planetFXTween.pause();
            }
        });
                planetFXTween.play();

```

but alpha of the spaceship reduces and it become transparent and it’s not fix using

```javascript
spaceship.setAlpha(1)

```

how can i override it?
