# How to rotate camera around a point?

**URL:** <https://phaser.discourse.group/t/how-to-rotate-camera-around-a-point/7028>\
**Category:** Phaser 3\
**Created:** [July 26, 2020, 6:02pm UTC](https://phaser.discourse.group/t/how-to-rotate-camera-around-a-point/7028 "2020-07-26T18:02:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rogue-dev](https://avatars.discourse-cdn.com/v4/letter/r/a87d85/32.png) [@Rogue-dev](https://phaser.discourse.group/u/Rogue-dev)\
**Post date:** [July 26, 2020, 6:02pm UTC](https://phaser.discourse.group/t/how-to-rotate-camera-around-a-point/7028/1 "2020-07-26T18:02:20Z")

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I know how to rotate a SPRITE around a point with Phaser.Actions.RotateAroundDistance, but how could I rotate a CAMERA around a point? I’ve tried multiple solution but they all seem to be geared towards sprites and don’t work for the camera. Does anyone know of a function that would work? Thanks!
