# How to rotate collision on game object?

**URL:** <https://phaser.discourse.group/t/how-to-rotate-collision-on-game-object/5037>\
**Category:** Phaser 3\
**Created:** [January 30, 2020, 4:20pm UTC](https://phaser.discourse.group/t/how-to-rotate-collision-on-game-object/5037 "2020-01-30T16:20:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![snowbillr](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/snowbillr/32/332_2.png) [@snowbillr](https://phaser.discourse.group/u/snowbillr)\
**Post date:** [January 30, 2020, 4:52pm UTC](https://phaser.discourse.group/t/how-to-rotate-collision-on-game-object/5037/2 "2020-01-30T16:52:31Z")

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Arcade physics does not support rotated body collisions. You’ll need to use a different physics implementation, or maybe switch to using circular bodies with arcade?

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