# How to use Phaser 3.11 for a single component with Phaser 3.55.2

**URL:** <https://phaser.discourse.group/t/how-to-use-phaser-3-11-for-a-single-component-with-phaser-3-55-2/12256>\
**Category:** Phaser 3\
**Created:** [September 1, 2022, 11:55pm UTC](https://phaser.discourse.group/t/how-to-use-phaser-3-11-for-a-single-component-with-phaser-3-55-2/12256 "2022-09-01T23:55:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![satya4satyanm](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/satya4satyanm/32/1947_2.png) [@satya4satyanm](https://phaser.discourse.group/u/satya4satyanm)\
**Post date:** [September 1, 2022, 11:55pm UTC](https://phaser.discourse.group/t/how-to-use-phaser-3-11-for-a-single-component-with-phaser-3-55-2/12256/1 "2022-09-01T23:55:41Z")

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Hi all,

I have a 3d rotating dice created with Phaser 3.11 Quads. [Phaser 3 3D Dice Class: Customizable by TechDyno | CodeCanyon](https://codecanyon.net/item/phaser-3-3d-dice-class-customizable/22330393)

The issue is quads are supported only in 3.11 or prior and its removed in latest 3.xx version.

Now how a game designer need to use two versions of Phaser 3.xx in the same game.  
Asking this because most of us develop Phaser 3 games with latest version released.
