So, in most web games you have a big annoying loading screen that severely dampens accessibility. I wanted to dynamically load/cache content seamlessly, avoid this issue.
For example, the player starts the game and a script automatically executes which loads JUST the title slides and menu. This is a trivial amount of data so it should be seamlessly (no loading). They would jump straight into the slides. Then another script would load concurrently that starts to render the actual game world (just the immediate area), even though the player only sees the menu screen. Then after the player seamlessly enters the world, another script could execute which would start caching the proximity environment, particularly when the player isn’t moving much, to reduce resource usage, and make it seamless. Is this possible?