# Is there a way to handle the time between pointer down and pointer up events on game object?

**URL:** https://phaser.discourse.group/t/is-there-a-way-to-handle-the-time-between-pointer-down-and-pointer-up-events-on-game-object/3575
**Category:** Phaser 3
**Created:** [August 26, 2019, 12:14pm UTC](https://phaser.discourse.group/t/is-there-a-way-to-handle-the-time-between-pointer-down-and-pointer-up-events-on-game-object/3575 "2019-08-26T12:14:48Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![nagFlapjacks](https://avatars.discourse-cdn.com/v4/letter/n/3ec8ea/32.png) [@nagFlapjacks](https://phaser.discourse.group/u/nagFlapjacks)
#### Post date: [August 26, 2019, 12:14pm UTC](https://phaser.discourse.group/t/is-there-a-way-to-handle-the-time-between-pointer-down-and-pointer-up-events-on-game-object/3575/1 "2019-08-26T12:14:48Z")

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hello all,  
I wanna add a tween to sprite class on pointer down event, which extended phaser sprite class. I want pointer down to be emitted on complete of that is that possible?
