# Issue with three.js and phaser bitmap font

**URL:** <https://phaser.discourse.group/t/issue-with-three-js-and-phaser-bitmap-font/3155>\
**Category:** Phaser 2 / CE\
**Created:** [July 19, 2019, 1:11pm UTC](https://phaser.discourse.group/t/issue-with-three-js-and-phaser-bitmap-font/3155 "2019-07-19T13:11:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chrispy](https://avatars.discourse-cdn.com/v4/letter/c/c2a13f/32.png) [@chrispy](https://phaser.discourse.group/u/chrispy)\
**Post date:** [July 19, 2019, 1:11pm UTC](https://phaser.discourse.group/t/issue-with-three-js-and-phaser-bitmap-font/3155/1 "2019-07-19T13:11:11Z")

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Hi everybody,

I’ve added three.js to my phaser 2 project and I’m using simple plane meshes with material (THREE.MeshBasicMaterial) and textures loaded with THREE.TextureLoader. Everything works fine except for my phaser bitmap fonts gets messed up as soon as I load the materials into my meshes. I have checked for any collisions with ids when storing the textures but I can’t see anything there. Anyone else here who has tried combine the two systems and experienced the same issue?

Thanks!
