# Landing between vertically stacked sprites

**URL:** <https://phaser.discourse.group/t/landing-between-vertically-stacked-sprites/1609>\
**Category:** Phaser 3\
**Created:** [March 8, 2019, 9:41pm UTC](https://phaser.discourse.group/t/landing-between-vertically-stacked-sprites/1609 "2019-03-08T21:41:09Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![qwhite](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/qwhite/32/562_2.png) [@qwhite](https://phaser.discourse.group/u/qwhite)\
**Post date:** [March 8, 2019, 9:41pm UTC](https://phaser.discourse.group/t/landing-between-vertically-stacked-sprites/1609/1 "2019-03-08T21:41:09Z")

</div>

![platforms](https://global.discourse-cdn.com/free1/uploads/phaser1/original/1X/0f36e6eebed205f6074569b69f6d019566a3792d.png)

Check the attached image. When the player is jumping and moving right, he can “take a break” between two perfectly vertically stacked sprites, and therefore jump higher than intended. Is there a cure? When the “jump” key is pressed, I check if “player.body.touching.down”.

---

<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [March 8, 2019, 10:25pm UTC](https://phaser.discourse.group/t/landing-between-vertically-stacked-sprites/1609/2 "2019-03-08T22:25:13Z")

</div>

Set `body.checkCollision.top = false` on the middle block.

---

<div class="post-metadata">

**Author:** ![qwhite](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/qwhite/32/562_2.png) [@qwhite](https://phaser.discourse.group/u/qwhite)\
**Post date:** [March 9, 2019, 8:40am UTC](https://phaser.discourse.group/t/landing-between-vertically-stacked-sprites/1609/3 "2019-03-09T08:40:25Z")

</div>

It was “up” not “top”, but yes it works like this, thank you!
