# Matter JS strange behavior

**URL:** <https://phaser.discourse.group/t/matter-js-strange-behavior/3854>\
**Category:** Phaser 3\
**Created:** [October 2, 2019, 9:47am UTC](https://phaser.discourse.group/t/matter-js-strange-behavior/3854 "2019-10-02T09:47:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![kek](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/kek/32/2106_2.png) [@kek](https://phaser.discourse.group/u/kek)\
**Post date:** [October 2, 2019, 9:47am UTC](https://phaser.discourse.group/t/matter-js-strange-behavior/3854/1 "2019-10-02T09:47:48Z")

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Hi, I’m making a simple physic game with Matter JS, you can see here : [http://zanorg.com/phaser/](http://zanorg.com/phaser/)

Just click and a sword will fall, try to click some swords and you will see strange behavior : swords are moving by themself, bouncing or sliding etc…

I used this tutorial [https://www.codeandweb.com/physicseditor/tutorials/how-to-create-physics-shapes-for-phaser-3-and-matterjs](https://www.codeandweb.com/physicseditor/tutorials/how-to-create-physics-shapes-for-phaser-3-and-matterjs) with PhysicsEditor and TexturePacker with default settings.

Am I doing something wrong ?  
Thanks !

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<div class="post-metadata">

**Author:** ![kek](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/kek/32/2106_2.png) [@kek](https://phaser.discourse.group/u/kek)\
**Post date:** [October 2, 2019, 5:42pm UTC](https://phaser.discourse.group/t/matter-js-strange-behavior/3854/2 "2019-10-02T17:42:39Z")

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Nevermind I switched to Phaser 2 & P2 and it works great.
