# Matter physics acceleration

**URL:** <https://phaser.discourse.group/t/matter-physics-acceleration/6697>\
**Category:** Phaser 3\
**Created:** [June 16, 2020, 6:30pm UTC](https://phaser.discourse.group/t/matter-physics-acceleration/6697 "2020-06-16T18:30:45Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![ptaku19](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/ptaku19/32/2170_2.png) [@ptaku19](https://phaser.discourse.group/u/ptaku19)\
**Post date:** [June 16, 2020, 6:30pm UTC](https://phaser.discourse.group/t/matter-physics-acceleration/6697/1 "2020-06-16T18:30:45Z")

</div>

Hello, how can I slowy accelerate my game object body with Matter Physics? In arcade physics there is  
setAcceleration() method. I don’t see anything like that in the physics I use

---

<div class="post-metadata">

**Author:** ![supertommy](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/supertommy/32/2548_2.png) [@supertommy](https://phaser.discourse.group/u/supertommy)\
**Post date:** [June 16, 2020, 8:38pm UTC](https://phaser.discourse.group/t/matter-physics-acceleration/6697/2 "2020-06-16T20:38:58Z")

</div>

You can try using `applyForce(vec)` [https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Sprite.html#applyForce\_\_anchor](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Matter.Sprite.html#applyForce__anchor)
