# Minus scale misaligns physics body

**URL:** <https://phaser.discourse.group/t/minus-scale-misaligns-physics-body/5041>\
**Category:** Phaser 3\
**Created:** [January 30, 2020, 5:35pm UTC](https://phaser.discourse.group/t/minus-scale-misaligns-physics-body/5041 "2020-01-30T17:35:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![chris-bingham](https://avatars.discourse-cdn.com/v4/letter/c/97f17d/32.png) [@chris-bingham](https://phaser.discourse.group/u/chris-bingham)\
**Post date:** [January 30, 2020, 5:42pm UTC](https://phaser.discourse.group/t/minus-scale-misaligns-physics-body/5041/2 "2020-01-30T17:42:56Z")

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Ah looks like this arcade doesn’t support rotation of physics bodies ([How to rotate collision on game object?](https://phaser.discourse.group/t/how-to-rotate-collision-on-game-object/5037/2)), I guess that probably applies to scale too.

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