# Multi-scale resolution support

**URL:** <https://phaser.discourse.group/t/multi-scale-resolution-support/11151>\
**Category:** Phaser 3\
**Created:** [February 1, 2022, 10:28am UTC](https://phaser.discourse.group/t/multi-scale-resolution-support/11151 "2022-02-01T10:28:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![yannick](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/yannick/32/732_2.png) [@yannick](https://phaser.discourse.group/u/yannick)\
**Post date:** [February 2, 2022, 11:55pm UTC](https://phaser.discourse.group/t/multi-scale-resolution-support/11151/2 "2022-02-02T23:55:26Z")

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Maybe this helps:

> [@Game Scaling/Resizing Example (v3)](https://phaser.discourse.group/t/game-scaling-resizing-example-v3/1555):
>
> Phaser Frist Game Example with scaling/resizing I have made an resizing example based on the [Phaser 3 Frist Game Tutorial](https://phaser.io/tutorials/making-your-first-phaser-3-game). The objects inside the saveArea are always visible on all screen sizes. There are two scaling strategies. FIT and SMOOTH. The example below uses SMOOTH. To try the strategy FIT, set SCALE\_MODE on line 5 to ‘FIT’. Hope you like it slight_smile GitHub [https://github.com/yandeu/phaser3-scaling-resizing-example](https://github.com/yandeu/phaser3-scaling-resizing-example) Video Codepen Platformer Example I have also added this s…

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