# My game becomes blurred while camera movement

**URL:** <https://phaser.discourse.group/t/my-game-becomes-blurred-while-camera-movement/13876>\
**Category:** Phaser 3\
**Created:** [January 11, 2024, 4:51pm UTC](https://phaser.discourse.group/t/my-game-becomes-blurred-while-camera-movement/13876 "2024-01-11T16:51:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pianorockcover](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/pianorockcover/32/7962_2.png) [@pianorockcover](https://phaser.discourse.group/u/pianorockcover)\
**Post date:** [January 11, 2024, 4:51pm UTC](https://phaser.discourse.group/t/my-game-becomes-blurred-while-camera-movement/13876/1 "2024-01-11T16:51:41Z")

</div>

Hi everybody,

I am making an isometric game using Phaser 3.50 and Matter for physics. Facing with an issue that the game layer becomes very blurred during camera movement. Is anyone faced with the same issues? Please see the view of how does it looks like [https://www.youtube.com/watch?v=q20UW13ZrwU](https://www.youtube.com/watch?v=q20UW13ZrwU)

Thank you in advance for any advice. My game config is below

```javascript
type: Phaser.WEBGL,
    width: window.innerWidth,
    height: window.innerHeight,
    backgroundColor: "transparent",
    parent: "phaser-example",
    fps: {
      target: 150,
    },
    physics: {
      default: "matter",
      matter: {
        gravity: {
          y: 0,
          x: 0,
        },
        debug: IS_DEBUG,
      },
    },

```
