# overlapBias issue

**URL:** <https://phaser.discourse.group/t/overlapbias-issue/15073>\
**Category:** Phaser 3\
**Created:** [January 14, 2025, 9:47pm UTC](https://phaser.discourse.group/t/overlapbias-issue/15073 "2025-01-14T21:47:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![cthomson](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/cthomson/32/8640_2.png) [@cthomson](https://phaser.discourse.group/u/cthomson)\
**Post date:** [January 14, 2025, 9:47pm UTC](https://phaser.discourse.group/t/overlapbias-issue/15073/1 "2025-01-14T21:47:01Z")

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I want to increase the overlapBias so 2 objects need to overlap before a collision is detected. My player image does not fill the entire bounding rectangle so when the corner hits another object with a circle boundary they collide when it looks like they are not touching.

Here’s my config. I have tried overlapBias values from 10 to 400 and it does not change anything.

```javascript
physics: {
    default: 'arcade',
    arcade: { gravity: { x: 10, y: 300 }, overlapBias: 100, debug: false }, 
  },

```

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<div class="post-metadata">

**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [January 15, 2025, 2:01pm UTC](https://phaser.discourse.group/t/overlapbias-issue/15073/2 "2025-01-15T14:01:47Z")

</div>

`overlapBias` is a little different. [Resize the body](https://phaser.io/examples/v3.85.0/physics/arcade/view/smaller-bounding-box) instead.
