# Override phaser Arcade physics render

**URL:** <https://phaser.discourse.group/t/override-phaser-arcade-physics-render/6430>\
**Category:** Phaser 3\
**Created:** [May 25, 2020, 9:10am UTC](https://phaser.discourse.group/t/override-phaser-arcade-physics-render/6430 "2020-05-25T09:10:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![plachenko](https://avatars.discourse-cdn.com/v4/letter/p/f0a364/32.png) [@plachenko](https://phaser.discourse.group/u/plachenko)\
**Post date:** [May 25, 2020, 9:10am UTC](https://phaser.discourse.group/t/override-phaser-arcade-physics-render/6430/1 "2020-05-25T09:10:16Z")

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Hey, I’m trying to create a display arc that obeys all physics bouncing on world / body collisions and was wondering if there was a way I could use the arcade body step() function and running and rendering the simulation in a for loop rather than it updating automatically. Pausing it doesn’t seem to be the right way and I was thinking I could render it to a texture but I’d rather display a set of physics steps instantly.

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [May 25, 2020, 4:38pm UTC](https://phaser.discourse.group/t/override-phaser-arcade-physics-render/6430/2 "2020-05-25T16:38:12Z")

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https://codepen.io/samme/embed/preview/ExVJwaR?height=300&slug-hash=ExVJwaR&default-tabs=js,result&host=https://codepen.io

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**Author:** ![plachenko](https://avatars.discourse-cdn.com/v4/letter/p/f0a364/32.png) [@plachenko](https://phaser.discourse.group/u/plachenko)\
**Post date:** [May 25, 2020, 8:23pm UTC](https://phaser.discourse.group/t/override-phaser-arcade-physics-render/6430/3 "2020-05-25T20:23:09Z")

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Close enough! I tweaked it to render to a render texture in a for loop and got basically the desired result. Thanks for the lead!

https://codepen.io/plachenko/embed/preview/eYpoVKL?height=265&theme-id=light&default-tab=result
