# P2 Physics Simulation on 2 different machines

**URL:** <https://phaser.discourse.group/t/p2-physics-simulation-on-2-different-machines/1452>\
**Category:** Phaser 2 / CE\
**Created:** [February 28, 2019, 2:12pm UTC](https://phaser.discourse.group/t/p2-physics-simulation-on-2-different-machines/1452 "2019-02-28T14:12:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![theNeedle](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/theneedle/32/745_2.png) [@theNeedle](https://phaser.discourse.group/u/theNeedle)\
**Post date:** [February 28, 2019, 2:12pm UTC](https://phaser.discourse.group/t/p2-physics-simulation-on-2-different-machines/1452/1 "2019-02-28T14:12:58Z")

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I’m doing **multiplayer carrom game** in Phaser CE. It uses **P2 physics**.

It’s a _turn based_ _multiplayer_ game. So, what I’m planning to do is :

- When 1st player plays the shot, I’ll send _angle_ and _velocity_ to other player.

- Then on receiving data, I’ll play that shot on 2nd player’s side.

So, my question is _‘does the physics simulation on both player’s screen will be same?’_  
I think it should be same but I’m not sure. What do you say?
