# Performance of really big tile maps

**URL:** <https://phaser.discourse.group/t/performance-of-really-big-tile-maps/1192>\
**Category:** Phaser 3\
**Created:** [February 12, 2019, 8:08pm UTC](https://phaser.discourse.group/t/performance-of-really-big-tile-maps/1192 "2019-02-12T20:08:29Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![aylictal](https://avatars.discourse-cdn.com/v4/letter/a/ac91a4/32.png) [@aylictal](https://phaser.discourse.group/u/aylictal)\
**Post date:** [February 12, 2019, 9:33pm UTC](https://phaser.discourse.group/t/performance-of-really-big-tile-maps/1192/3 "2019-02-12T21:33:13Z")

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Tiles are 1000 wide / 1000 high == 1million tiles  
Tiles are 16 pixels / 16 pixels == 256 pixels.

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_[View the full topic](https://phaser.discourse.group/t/performance-of-really-big-tile-maps/1192)._
