# \[Phaser 3\] Astroshot (space shooter like)

**URL:** <https://phaser.discourse.group/t/phaser-3-astroshot-space-shooter-like/4506>\
**Category:** Showcase\
**Created:** [December 8, 2019, 5:28pm UTC](https://phaser.discourse.group/t/phaser-3-astroshot-space-shooter-like/4506 "2019-12-08T17:28:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zedraken](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/zedraken/32/2049_2.png) [@zedraken](https://phaser.discourse.group/u/zedraken)\
**Post date:** [December 8, 2019, 5:28pm UTC](https://phaser.discourse.group/t/phaser-3-astroshot-space-shooter-like/4506/1 "2019-12-08T17:28:24Z")

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Hello all,  
I am quite new to Phaser and I just started with Phaser 3 with which I have designed a very simple but quite addictive space shooter: Astroshot.

You can play the game here:

[http://yume.ingels.me/~charles/astroshot/](http://yume.ingels.me/~charles/astroshot/)

It is my first game designed in few days and it has been a very good opportunity for me to discover the Phaser 3 framework which is awesome.

Any feedback is welcome.

Enjoy!

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**Author:** ![Villan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/villan/32/2920_2.png) [@Villan](https://phaser.discourse.group/u/Villan)\
**Post date:** [December 9, 2019, 2:34pm UTC](https://phaser.discourse.group/t/phaser-3-astroshot-space-shooter-like/4506/2 "2019-12-09T14:34:21Z")

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Just some things, I’ve observed, you can still shoot when you die, a simple flag in your code can stop that from happening. Also the enemy can go right to the bottom of the screen, probably should make it have y bounds that it can’t go further down then a certain number. Nice first game overall.
