# \[Phaser 3\] Atlas Splitter Tool

**URL:** <https://phaser.discourse.group/t/phaser-3-atlas-splitter-tool/10800>\
**Category:** Showcase\
**Created:** [December 4, 2021, 2:27pm UTC](https://phaser.discourse.group/t/phaser-3-atlas-splitter-tool/10800 "2021-12-04T14:27:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BlunT76](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/blunt76/32/1454_2.png) [@BlunT76](https://phaser.discourse.group/u/BlunT76)\
**Post date:** [December 4, 2021, 2:27pm UTC](https://phaser.discourse.group/t/phaser-3-atlas-splitter-tool/10800/1 "2021-12-04T14:27:51Z")

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Hi,

Sometimes, editing an atlas image is faster than editing each frame…but if we want to add new items to the atlas, we loose that modifications. So, i wrote a little script to export each frame from an atlas.

Here’s the project:

> **[GitHub - huhmiel-games/Phaser3-Atlas-Splitter: A node cli tool to convert an...](https://github.com/huhmiel-games/Phaser3-Atlas-Splitter)**
>
> A node cli tool to convert an atlas image to individuals sprites - GitHub - huhmiel-games/Phaser3-Atlas-Splitter: A node cli tool to convert an atlas image to individuals sprites
