# Phaser Dev Scope & Performance Limitations

**URL:** <https://phaser.discourse.group/t/phaser-dev-scope-performance-limitations/9922>\
**Category:** Phaser 3\
**Created:** [July 9, 2021, 6:21pm UTC](https://phaser.discourse.group/t/phaser-dev-scope-performance-limitations/9922 "2021-07-09T18:21:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DT11](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/dt11/32/4817_2.png) [@DT11](https://phaser.discourse.group/u/DT11)\
**Post date:** [July 9, 2021, 6:21pm UTC](https://phaser.discourse.group/t/phaser-dev-scope-performance-limitations/9922/1 "2021-07-09T18:21:53Z")

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Hey guys, I’m looking around trying to see if any larger games have ever been made with Phaser and I seem to only find very small pet projects with very limited gameplay. Would something of the scope of say a pokemon game of gen4 or gen3 be doable using Phaser? I’m also curious how Phaser compares to Unity in regards to scope and performance of 2d games when used with a wrapper for ios & android.

Can anybody shed some light on this?

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**Author:** ![NickHatBoecker](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/nickhatboecker/32/5380_2.png) [@NickHatBoecker](https://phaser.discourse.group/u/NickHatBoecker)\
**Post date:** [July 11, 2021, 10:21pm UTC](https://phaser.discourse.group/t/phaser-dev-scope-performance-limitations/9922/2 "2021-07-11T22:21:53Z")

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Hey there,

I’m currently working on a pokémon like game. No monster taming, but a top down perspective adventure. It’s about solving crimes at middle school, solving puzzles, story driven and so on.

You can see a super short [example video here](https://twitter.com/i/status/1414319876173406210)

It’s my very first experience in game dev. I’m a fulltime web developer and wanted to create a pixel game in Javascript in my freetime. So I’d say it’s definitely possible with Phaser 3, but you have to code it all by yourself (unless I missed some super cool Plugins :'D). It’s super exciting though.

Best regards  
Nick
