Thanks
This is not a question of a fix. It is a question of the right settings.
You could, for example, device the device resolution by 2,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth / 2,
height: window.innerHeight / 2
},
disable antialias,
...Canvas({ antialias: false })
or ignore objects that are too far away.
this.third.camera.far = 40
this.third.camera.updateProjectionMatrix()
Or you could simple purchase a better device.