Phaser in 3D with Physics (yes, it works, using enable3d!)

Thanks :smiley:

This is not a question of a fix. It is a question of the right settings.

You could, for example, device the device resolution by 2,

scale: {
  mode: Phaser.Scale.FIT,
  autoCenter: Phaser.Scale.CENTER_BOTH,
  width: window.innerWidth / 2,
  height: window.innerHeight / 2
},

disable antialias,

...Canvas({ antialias: false })

or ignore objects that are too far away.

this.third.camera.far = 40
this.third.camera.updateProjectionMatrix()

Or you could simple purchase a better device.