# \[Phaser3\] Peach Garden Survivors Demo

**URL:** <https://phaser.discourse.group/t/phaser3-peach-garden-survivors-demo/15650>\
**Category:** Showcase\
**Created:** [August 28, 2026, 6:34am UTC](https://phaser.discourse.group/t/phaser3-peach-garden-survivors-demo/15650 "2026-08-28T06:34:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JinDaiCn](https://avatars.discourse-cdn.com/v4/letter/j/c2a13f/32.png) [@JinDaiCn](https://phaser.discourse.group/u/JinDaiCn)\
**Post date:** [August 28, 2026, 6:34am UTC](https://phaser.discourse.group/t/phaser3-peach-garden-survivors-demo/15650/1 "2026-08-28T06:34:06Z")

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Hi everyone! I’m making my 3rd indie game with Phaser3. It’s a survivor-like game, and the demo is now live on Steam. Come try it out!

**Features:**

- Play as heroes of Shu Han, fighting to restore the Han dynasty through endless cycles

- Collect heroes to unlock “Oath” combo skills

- Three-layer progression: Petition / Destiny / Legacy, with depth both in-run and across runs

**Demo link** : [Peach Garden Survivors Demo on Steam](https://store.steampowered.com/app/5099540)

And website: [https://pgs.anpena.com/](https://pgs.anpena.com/)

It’s still an early build, and we’re looking for any feedbacks such as difficulty pacing, onboarding, and overall game feel. Feel free to comment below.

Thanks to everyone who gives it a try!

 ![pt](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/3/3accc46717555bf71631769ee37f31da647e9e40.jpeg)

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**Author:** ![JinDaiCn](https://avatars.discourse-cdn.com/v4/letter/j/c2a13f/32.png) [@JinDaiCn](https://phaser.discourse.group/u/JinDaiCn)\
**Post date:** [September 17, 2026, 2:54am UTC](https://phaser.discourse.group/t/phaser3-peach-garden-survivors-demo/15650/2 "2026-09-17T02:54:22Z")

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Coding and testing for the main game are done!  
Find it here on Steam:

https://store.steampowered.com/widget/5099530

I’m now trying to move it over to Unity. Thanks so much to Phaser 3—couldn’t have finished this game without it.

BTW, I’ve found using Phaser for 2D really helpful while moving to 3D in Unity, since the code logic is similar and already implemented in Phaser.
