# Physics shape is mismatching in phaser 4 matter js

**URL:** <https://phaser.discourse.group/t/physics-shape-is-mismatching-in-phaser-4-matter-js/15615>\
**Category:** Phaser 3\
**Created:** [June 2, 2026, 6:27pm UTC](https://phaser.discourse.group/t/physics-shape-is-mismatching-in-phaser-4-matter-js/15615 "2026-06-02T18:27:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Avalvi785](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/avalvi785/32/9367_2.png) [@Avalvi785](https://phaser.discourse.group/u/Avalvi785)\
**Post date:** [June 2, 2026, 6:27pm UTC](https://phaser.discourse.group/t/physics-shape-is-mismatching-in-phaser-4-matter-js/15615/1 "2026-06-02T18:27:43Z")

</div>

Hello everyone,

I’m developing game in phaser 4 I have used codeandweb texture packer and physics editor and set all export setting for phaser when i integrating it in phaser physics shape is mismatching or missing vertices. Please help me if you have any idea.

 ![image](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/f/fb910a79b8086505cf70bb3a4d85966b9097c392.png)

 ![image](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/7/76bf640dac7aef5ec4d1b36ebc866db11cc9ff1a.png)
