playAfterDelay

I’m using setX() and setY() to make my animation transitions look a little more smoother. When I use this.rob.anims.playAfterDelay('death', 2000).setX(2001).setY(2005); it jumps around. Other than playing too early, it doesn’t jump around with anims.play: this.rob.anims.play('death').setX(2001).setY(2005);

There may be custom pivot points in the texture frames. You could remove or adjust those.

Oh okay. I made my spritesheet with Gimp so I don’t believe I can use pivot points. I can also run a ‘null tween’ and then play my animation onComplete and see how that behaves.