# Positioning game objects for multiple screen sizes

**URL:** <https://phaser.discourse.group/t/positioning-game-objects-for-multiple-screen-sizes/12897>\
**Category:** Phaser 3\
**Created:** [February 18, 2023, 6:50pm UTC](https://phaser.discourse.group/t/positioning-game-objects-for-multiple-screen-sizes/12897 "2023-02-18T18:50:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![viking](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@viking](https://phaser.discourse.group/u/viking)\
**Post date:** [February 18, 2023, 6:50pm UTC](https://phaser.discourse.group/t/positioning-game-objects-for-multiple-screen-sizes/12897/1 "2023-02-18T18:50:54Z")

</div>

Hello,

I’m trying to layout a level, I run into problems with the level changing it’s layout when screen sizes change. I’ve tried go find more info on the topic but I seem to not find enough to be able to solve it in a good way… My current plan is to make a grid and use coordinates to position the elements.

I’m interested in hearing how You approach this problem? Thanks!
