# Preloading before starting scene

**URL:** <https://phaser.discourse.group/t/preloading-before-starting-scene/11440>\
**Category:** Phaser 3\
**Created:** [March 22, 2022, 10:03am UTC](https://phaser.discourse.group/t/preloading-before-starting-scene/11440 "2022-03-22T10:03:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![orjan](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/orjan/32/4854_2.png) [@orjan](https://phaser.discourse.group/u/orjan)\
**Post date:** [March 22, 2022, 10:03am UTC](https://phaser.discourse.group/t/preloading-before-starting-scene/11440/1 "2022-03-22T10:03:47Z")

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Is it possible to preload a scene before starting it? My problem is that none of the scene plugins and managers are instantiated before the scene is started by the scene manager. So I cannot call scene.load.start() because load is undefined. Is it possible to use the loaderplugin without any scene attached to it? Or does this not make any sense? Ultimately I want to download the assets for my next scene without specifically adding the assets to this previous scene.

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**Author:** ![rexrainbow](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/rexrainbow/32/51_2.png) [@rexrainbow](https://phaser.discourse.group/u/rexrainbow)\
**Post date:** [March 22, 2022, 11:10am UTC](https://phaser.discourse.group/t/preloading-before-starting-scene/11440/2 "2022-03-22T11:10:16Z")

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Using scene’s payload feature, [demo](https://labs.phaser.io/edit.html?src=src/loader/scene%20payload/scene%20files%20payload.js).
