Problems with floor physics

Hi,

The reason it’s not working is due to the tilesprite not having physics attached.

I’m not sure if this will work but I found some information from this link:

The suggested method:
this.floor = this.add.tileSprite(0, 508, 764, 65, 'floor').setOrigin(1);
this.physics.add.existing(this.floor);

Hopefully that should work :slight_smile:

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