# Quad for sprites?

**URL:** <https://phaser.discourse.group/t/quad-for-sprites/8233>\
**Category:** Phaser 3\
**Created:** [November 27, 2020, 10:02pm UTC](https://phaser.discourse.group/t/quad-for-sprites/8233 "2020-11-27T22:02:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![3b33](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/3b33/32/3334_2.png) [@3b33](https://phaser.discourse.group/u/3b33)\
**Post date:** [November 27, 2020, 10:02pm UTC](https://phaser.discourse.group/t/quad-for-sprites/8233/1 "2020-11-27T22:02:06Z")

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Is it possible to use the Quad feature on sprites? I’ve been playing around with this example:

> **[Phaser - Examples - Basic Quad](https://phaser.io/examples/v3/view/game-objects/quad/basic-quad)**
>
> Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

In this example, quads are added like this:

var quad = this.add.quad(300, 300, 'image);

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [December 1, 2020, 6:04pm UTC](https://phaser.discourse.group/t/quad-for-sprites/8233/2 "2020-12-01T18:04:16Z")

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You have to use a Quad game object instead of Sprite. You can’t play frame animations on a Quad, but you can change frames or move it around.
