# Raycasting

**URL:** <https://phaser.discourse.group/t/raycasting/7629>\
**Category:** Phaser 3\
**Created:** [October 9, 2020, 10:25am UTC](https://phaser.discourse.group/t/raycasting/7629 "2020-10-09T10:25:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![KilometersDodecahedr](https://avatars.discourse-cdn.com/v4/letter/k/a8b319/32.png) [@KilometersDodecahedr](https://phaser.discourse.group/u/KilometersDodecahedr)\
**Post date:** [October 9, 2020, 10:25am UTC](https://phaser.discourse.group/t/raycasting/7629/1 "2020-10-09T10:25:13Z")

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How do you Raycast in Phaser 3? (As in, draw a line between two points, and check for collision along those lines) There are examples how to do it in phaser 2, but there’s 0 documentation for it in Phaser 3.

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [October 9, 2020, 3:02pm UTC](https://phaser.discourse.group/t/raycasting/7629/2 "2020-10-09T15:02:35Z")

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👋

> [@Raycasting shadows](https://phaser.discourse.group/t/raycasting-shadows/6623):
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