You can’t switch between reliable and unreliable once a channel has been created. But you can open multiple channels.
In the example game, I fetch the state via http and all games updates via a unreliable and unordered SCTP connection.
You can’t switch between reliable and unreliable once a channel has been created. But you can open multiple channels.
In the example game, I fetch the state via http and all games updates via a unreliable and unordered SCTP connection.