So I have a powerup in my game, (obviously a mushroom) that makes my player trip out. I’m using pipelines to make the camera change colors etc. However, when the state resets I get ‘pipeline exists’ warning, and if I use the powerup again, the camera just displays a square in the top right of the canvas until the timer runs up and resets. Is there a way I can remove the pipeline, or maybe use a boolean so that this doesn’t repeatedly add a new pipeline when the playstate restarts?
Well that solves my headache. I just removed the pipeline in update when my player’s health reaches 0, so that it will create it again when the state restarts without this error. Thanks as always samme.
when i useing renderer.removePipeline(player)
renderer is not defined
this.renderer in a scene.