# Shape GameObject as particle?

**URL:** <https://phaser.discourse.group/t/shape-gameobject-as-particle/9504>\
**Category:** Phaser 3\
**Created:** [May 8, 2021, 10:00pm UTC](https://phaser.discourse.group/t/shape-gameobject-as-particle/9504 "2021-05-08T22:00:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ghclark2](https://avatars.discourse-cdn.com/v4/letter/g/8491ac/32.png) [@ghclark2](https://phaser.discourse.group/u/ghclark2)\
**Post date:** [May 8, 2021, 10:00pm UTC](https://phaser.discourse.group/t/shape-gameobject-as-particle/9504/1 "2021-05-08T22:00:52Z")

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In [devlog 128](https://phaser.io/phaser3/devlog/128) Richard mentioned that shape GameObjects (particularly stars) could be used for nice simple particles. However I cannot see any way that this is possible to be done - can anyone tell me how to use a shape as a particle? I am trying to make my game entirely using shapes and text, but not sure how to do particle effects without having to make and import images…

Many thanks!

Gordon

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**Author:** ![Milton](https://avatars.discourse-cdn.com/v4/letter/m/87869e/32.png) [@Milton](https://phaser.discourse.group/u/Milton)\
**Post date:** [May 9, 2021, 5:32am UTC](https://phaser.discourse.group/t/shape-gameobject-as-particle/9504/2 "2021-05-09T05:32:11Z")

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I guess Rich meant if you write your own particle system.  
To use the Phaser particle emitter, you could [turn the Shape into a texture](https://phaser.io/examples/v3/view/game-objects/render-texture/shape-to-render-texture), and create a key with `rt.saveTexture('star');`

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**Author:** ![ghclark2](https://avatars.discourse-cdn.com/v4/letter/g/8491ac/32.png) [@ghclark2](https://phaser.discourse.group/u/ghclark2)\
**Post date:** [May 10, 2021, 12:25am UTC](https://phaser.discourse.group/t/shape-gameobject-as-particle/9504/3 "2021-05-10T00:25:52Z")

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Thanks, sounds perfect 🙂
