# Should i do remove (key) for GameScene?

**URL:** https://phaser.discourse.group/t/should-i-do-remove-key-for-gamescene/9751
**Category:** Phaser 3
**Created:** [June 7, 2021, 11:38am UTC](https://phaser.discourse.group/t/should-i-do-remove-key-for-gamescene/9751 "2021-06-07T11:38:51Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![FiveTony](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/fivetony/32/5265_2.png) [@FiveTony](https://phaser.discourse.group/u/FiveTony)
#### Post date: [June 7, 2021, 11:38am UTC](https://phaser.discourse.group/t/should-i-do-remove-key-for-gamescene/9751/1 "2021-06-07T11:38:51Z")

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Hey! please tell me if I want to start restarting GameScene from StartScene using this.scene.start (key) - will this mean that I am creating a new GameScene object or so I will start the old scene object with new parameters? should i do remove (key) for GameScene? if so, how? by doing remove (key) and then running start (key) I get a black screen. here is my code in StartScene:

```javascript
restartGame() {
        this.input.on('pointerdown', () => {
            this.scene.start('Game', {
                    score: ONE_TIME.score,
                    hearts: ONE_TIME.hearts,
                    level: ONE_TIME.level,
                    max_score: ONE_TIME.max_score
                }) 
        })
    }

```

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<div class="post-metadata">

### Author: ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)
#### Post date: [June 9, 2021, 2:48pm UTC](https://phaser.discourse.group/t/should-i-do-remove-key-for-gamescene/9751/2 "2021-06-09T14:48:48Z")

</div>

It will start the same scene object with new parameters. You shouldn’t have to remove.
