enable
must be in PhysicsGroupConfig, e.g.,
class BulletGroup extends Phaser.Physics.Arcade.Group
{
constructor(settings) {
super(settings.world, settings.scene, { enable: false });
// …
}
}
enable
must be in PhysicsGroupConfig, e.g.,
class BulletGroup extends Phaser.Physics.Arcade.Group
{
constructor(settings) {
super(settings.world, settings.scene, { enable: false });
// …
}
}