Start a state from button in the DOM

It should be something like this:

yourPhaserGameIntsance.scene.start("boot")

Your boot scene must be defined like this:

export default class Boot extends Phaser.Scene{
 
    constructor ( parent )
    {
        super({ 
            key: 'boot',
        });
    }

:slight_smile: this is how i handle my scene chances. maybe there are some other optionsā€¦

Greetings.