The particle emitter moves along the y axis from 0 to 560. Then there is the steps parameter. What exactly is that for? Experimenting I found that the lower the value the faster the particle emitter is moving. How is that speed calculated exactly?
If I want the particle emitter to move with a certain speed, I guess I would have to control that via the ‘steps’ property. How would I calculate that? Worst case, is that even frame rate dependent?
Hi @MickeyKnox, looking at the docs, I found this below. I’m unsure if my definition of this is correct because I’m guessing all of it, but here is what I think it does based on the docs and some play-around with your code.
The steps are basically, in my guess, the same if you have ever done something similar to a spritesheet animation or a CSS animation using steps. It’s the amount of “frames” between the start and end value. So the more “frames” you have, the longer it takes to animate. I could be 100% incorrect, but here are the docs for it.