# SVG Sprites?

**URL:** <https://phaser.discourse.group/t/svg-sprites/5757>\
**Category:** Phaser 3\
**Created:** [April 4, 2020, 3:22am UTC](https://phaser.discourse.group/t/svg-sprites/5757 "2020-04-04T03:22:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JimLynchCodes](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jimlynchcodes/32/3090_2.png) [@JimLynchCodes](https://phaser.discourse.group/u/JimLynchCodes)\
**Post date:** [April 4, 2020, 3:22am UTC](https://phaser.discourse.group/t/svg-sprites/5757/1 "2020-04-04T03:22:33Z")

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Hi, I’m wondering if it’s possible to use SVG images as sprites? I’m trying to make a game where the scale of some sprites changes slightly but very often, and with png sprites it results in a not-so-nice blurry image. Is it possible to use svg images for sprites?

Thanks!

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<div class="post-metadata">

**Author:** ![BlunT76](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/blunt76/32/1454_2.png) [@BlunT76](https://phaser.discourse.group/u/BlunT76)\
**Post date:** [April 4, 2020, 10:43am UTC](https://phaser.discourse.group/t/svg-sprites/5757/2 "2020-04-04T10:43:33Z")

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Hi,  
You can load svg but they are converted to textures.

> **[Phaser - Examples - Load Svg](https://phaser.io/examples/v3/view/loader/svg/load-svg)**
>
> Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

  
To avoid the blurry effect on PNG, take a look at pixelArt or roundPixels options, and if you change displaySize of a sprite, take care of values, use even numbers to not divide one pixel by 2.
