No good way for this, I guess. Try
var input = this.input;
input.on('dragstart', function () {
input.manager.setCursor({ cursor: 'grabbing' });
});
input.on('dragend', function () {
input.manager.resetCursor({ cursor: true });
});
No good way for this, I guess. Try
var input = this.input;
input.on('dragstart', function () {
input.manager.setCursor({ cursor: 'grabbing' });
});
input.on('dragend', function () {
input.manager.resetCursor({ cursor: true });
});