# The frame rate is not as configured as expected

**URL:** <https://phaser.discourse.group/t/the-frame-rate-is-not-as-configured-as-expected/15099>\
**Category:** Phaser 3\
**Created:** [January 24, 2025, 12:21pm UTC](https://phaser.discourse.group/t/the-frame-rate-is-not-as-configured-as-expected/15099 "2025-01-24T12:21:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![stealpig](https://avatars.discourse-cdn.com/v4/letter/s/ac91a4/32.png) [@stealpig](https://phaser.discourse.group/u/stealpig)\
**Post date:** [January 24, 2025, 12:21pm UTC](https://phaser.discourse.group/t/the-frame-rate-is-not-as-configured-as-expected/15099/1 "2025-01-24T12:21:21Z")

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I’m working on a frame synchronization mini-game, and now I’m implementing the function of reconnecting the disconnection. My train of thought is: the normal frame rate is 50 frames; The frame rate was set to 200 frames per second and the sprite was quadrupled, but I found that there was no guarantee that it would be 200 frames per second when it was running, and some frames were too different from what I expected, resulting in a noticeable out-of-sync between different clients. Am I developing the disconnection reconnection function with the wrong idea? If you don’t have a problem with your thinking, how do you deal with the problem that the frame rate and time per frame do not meet expectations?
