# Tiled collision editor, object layer in use in phaser

**URL:** <https://phaser.discourse.group/t/tiled-collision-editor-object-layer-in-use-in-phaser/12919>\
**Category:** Phaser 3\
**Created:** [February 22, 2023, 11:14pm UTC](https://phaser.discourse.group/t/tiled-collision-editor-object-layer-in-use-in-phaser/12919 "2023-02-22T23:14:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MohsinUddinAbir](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/mohsinuddinabir/32/7388_2.png) [@MohsinUddinAbir](https://phaser.discourse.group/u/MohsinUddinAbir)\
**Post date:** [February 22, 2023, 11:14pm UTC](https://phaser.discourse.group/t/tiled-collision-editor-object-layer-in-use-in-phaser/12919/1 "2023-02-22T23:14:15Z")

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![Screenshot 2023-02-23 033249](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/e/efc79a9872a0a7b927820dab9981a3e068b490d1.png)  
 ![Screenshot 2023-02-23 033149](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/f/f3027d6efabf95645da090dfb7870785f738d204.png)

I have added tree collision this way in Tiled.  
How can I use this collision to collide with the player in arcade physics?

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**Author:** ![MohsinUddinAbir](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/mohsinuddinabir/32/7388_2.png) [@MohsinUddinAbir](https://phaser.discourse.group/u/MohsinUddinAbir)\
**Post date:** [February 28, 2023, 12:36pm UTC](https://phaser.discourse.group/t/tiled-collision-editor-object-layer-in-use-in-phaser/12919/2 "2023-02-28T12:36:19Z")

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Why this discourse group? anyone not answering.

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [February 28, 2023, 5:29pm UTC](https://phaser.discourse.group/t/tiled-collision-editor-object-layer-in-use-in-phaser/12919/3 "2023-02-28T17:29:56Z")

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No one knows? 🙂

I think that’s [tilemap/set colliding by collision data](https://labs.phaser.io/edit.html?src=src/tilemap/set%20colliding%20by%20collision%20data.js).
