# Tinting an image no longer works in Firefox

**URL:** <https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477>\
**Category:** Phaser 3\
**Created:** [June 28, 2024, 11:07am UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477 "2024-06-28T11:07:24Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Jeku](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Jeku](https://phaser.discourse.group/u/Jeku)\
**Post date:** [June 28, 2024, 11:07am UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/1 "2024-06-28T11:07:24Z")

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Hi, I’m working on my project now for about 2 months and I was always able to use `image.setTint(0x00ff00)` to tint an image. After updating Firefox to version 127.0.2 I noticed that all tinting in my game no longer works. My game tints properly in Chromium-based browsers like Edge.

Has anyone else had issues with tinting and the most recent version of Firefox?

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 28, 2024, 2:52pm UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/2 "2024-06-28T14:52:33Z")

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Look at the Phaser banner in the browser console. Does it say `WebGL` or `Canvas`?

> Phaser v3.80.1 (WebGL | Web Audio) [https://phaser.io](https://phaser.io)

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**Author:** ![Jeku](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Jeku](https://phaser.discourse.group/u/Jeku)\
**Post date:** [June 28, 2024, 11:29pm UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/3 "2024-06-28T23:29:48Z")

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Hi, it says Canvas

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [June 29, 2024, 5:15pm UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/4 "2024-06-29T17:15:42Z")

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Phaser can’t tint with the Canvas renderer. The Firefox update may have disabled WebGL.

Could you look at [WebGL test](https://get.webgl.org)?

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**Author:** ![Jeku](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Jeku](https://phaser.discourse.group/u/Jeku)\
**Post date:** [June 29, 2024, 8:19pm UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/5 "2024-06-29T20:19:31Z")

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Interesting… the site says:

“Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card.”

This is a brand new computer with a pretty good card, RTX 4060, and it’s using up-to-date drivers. Considering the tinting works in Chromium-based browsers, I feel like this is an issue with Firefox.

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**Author:** ![Jeku](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Jeku](https://phaser.discourse.group/u/Jeku)\
**Post date:** [June 29, 2024, 8:42pm UTC](https://phaser.discourse.group/t/tinting-an-image-no-longer-works-in-firefox/14477/6 "2024-06-29T20:42:59Z")

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Ok I just did the newest Windows Update and restarted my machine. Tinting works again! Well, that was interesting and I’m glad that this isn’t a Firefox or Phaser issue after all! Thanks for your help.
