Touch error during Cordova remote debugging on Android

Hi there.
Even though it works on web browser(Chrome and Cordova browser) , I had an error during Cordova remote debugging on Android. I have no idea why this error occurred.
I looking for where the error occurred, it’s in Phaser 3 TouchManager.js , 189.
The error is below.
Thanks for your time.

●Error

[Intervention] Ignored attempt to cancel a touchstart event with cancelable=false, for example because scrolling is in progress and cannot be interrupted.*

●Phaser 3 TouchManager.js , 189

startListeners: function ()
{
var _this = this;
var canvas = this.manager.canvas;
var autoFocus = (window && window.focus && this.manager.game.config.autoFocus);

    this.onTouchStart = function (event)
    {
        if (autoFocus)
        {
            window.focus();
        }

        if (event.defaultPrevented || !_this.enabled || !_this.manager)
        {
            //  Do nothing if event already handled
            return;
        }

        _this.manager.queueTouchStart(event);

        if (_this.capture && event.target === canvas)
        {
            event.preventDefault(); //////*←Error*
        }
    };


 ...(omitted)...
}


●The Scene I got the error

export default class Entry extends Phaser.Scene {

  constructor() {
    super({ key: 'Entry', active: false });
  }

  preload() {
}

  create() {
    
    this.input.on('pointerup', (pointer) => {  //////*←Here* 
      this.scene.start('MainMenu');
    });

    this.add.image(
      this.sys.game.config.width / 2,
      this.sys.game.config.height / 2,
      "title_back_ground"
    );
    this.subanimal = this.add.image(600, 600, `animals`, 13).setAngle(-10).setScale(1.8);
    this.subanimal1 = this.add.image(-40, 620, `animals`, 8).setAngle(-10).setScale(-1.8, 1.8);
    this.subanimal2 = this.add.image(288, -100, `animals`, 11).setAngle(-10).setScale(1.8, -1.8);
    this.logo = this.add.image(
      this.sys.game.config.width / 2,
      360,
      "logo"
    ).setAngle(1);
    this.catAndGiraffe = this.add.image(
      282,
      900,
      "title_animal"
    );
  }

  uppdate() {
  }

That’s probably harmless, unless you’re seeing other problems with touch input.

Thank you samme!
Problem solved. You are totally right.
The reason was single typo in preload func. (╥_╥)