# UI Layer with Different Resolution

**URL:** <https://phaser.discourse.group/t/ui-layer-with-different-resolution/6336>\
**Category:** Phaser 3\
**Created:** [May 14, 2020, 6:39pm UTC](https://phaser.discourse.group/t/ui-layer-with-different-resolution/6336 "2020-05-14T18:39:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![basstabs](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/basstabs/32/3639_2.png) [@basstabs](https://phaser.discourse.group/u/basstabs)\
**Post date:** [May 14, 2020, 6:39pm UTC](https://phaser.discourse.group/t/ui-layer-with-different-resolution/6336/1 "2020-05-14T18:39:16Z")

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Hello! I’m currently making a game in Phaser 3 using PixelArt mode and a low 480x270 resolution, which is working very well when I scale it up to fullscreen. I would like to use higher resolution elements in my UI for readability and scale purposes, i.e. a normal monitor resolution such as 1920x1080. I’m imagining a layer above the Phaser game itself in which I can render UI elements. Is there a way to achieve this effect natively in Phaser, or will I need to create/render/update a separate canvas over top of the Phaser container?
