The socket sends currenPlayers
at the start of create()
so I’m not sure if I can deal with it differently. But the thing is that it loads correctly the first time that I enter the game, so this is rlly wierd…
The socket sends currenPlayers
at the start of create()
so I’m not sure if I can deal with it differently. But the thing is that it loads correctly the first time that I enter the game, so this is rlly wierd…