# Using Event Emitters to communicate between Scenes

**URL:** <https://phaser.discourse.group/t/using-event-emitters-to-communicate-between-scenes/8822>\
**Category:** Phaser 3\
**Created:** [February 6, 2021, 10:20pm UTC](https://phaser.discourse.group/t/using-event-emitters-to-communicate-between-scenes/8822 "2021-02-06T22:20:53Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Milton](https://avatars.discourse-cdn.com/v4/letter/m/87869e/32.png) [@Milton](https://phaser.discourse.group/u/Milton)\
**Post date:** [February 6, 2021, 10:37pm UTC](https://phaser.discourse.group/t/using-event-emitters-to-communicate-between-scenes/8822/3 "2021-02-06T22:37:57Z")

</div>

> [@Emit Events Across Scenes](https://phaser.discourse.group/t/emit-events-across-scenes/666/2):
>
> Scenes already have a built-in emitter, in [events](https://photonstorm.github.io/phaser3-docs/Phaser.Scene.html#events__anchor), so you don’t have to create your own. (You still can if you want, though.) Make sure you’re emitting from and listening to the same emitter. It should be something like // In Level\_OneScene: this.events.emit('upPoints' /\*…\*/); // In HUDScene: this.scene.get('Level\_One').events.on('upPoints' /\*…\*/);

---

_[View the full topic](https://phaser.discourse.group/t/using-event-emitters-to-communicate-between-scenes/8822)._
