Whats is the best way to check a collission between a bullet and other object?

What´s the best way to check te collission between a bullet and a other object of this example: https://phaser.io/examples/v3/view/physics/arcade/bullets-group ?

this.physics.add.collider(other, this.bullets);

But the collision between other object and bullets continues. How can I do to solve this and score the player? The player cannot collide with the object that collided with the bullet.

See this.physics.add.overlap(…) (113) in