# What's the best "style" to structure your project?

**URL:** <https://phaser.discourse.group/t/whats-the-best-style-to-structure-your-project/7299>\
**Category:** Phaser 3\
**Created:** [August 28, 2020, 8:59am UTC](https://phaser.discourse.group/t/whats-the-best-style-to-structure-your-project/7299 "2020-08-28T08:59:42Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [August 28, 2020, 3:36pm UTC](https://phaser.discourse.group/t/whats-the-best-style-to-structure-your-project/7299/9 "2020-08-28T15:36:30Z")

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> [@LeonieLionheard](#):
>
> What I like here is, that you don’t write “this”, but “game”

That’s Phaser 2 code, it won’t work in Phaser 3.

If you want to avoid `this`, see

> [@Write Phaser 3 scenes without \`this\`](https://phaser.discourse.group/t/write-phaser-3-scenes-without-this/6164):
>

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