# Where can I find bitmaptext for Phaser?

**URL:** <https://phaser.discourse.group/t/where-can-i-find-bitmaptext-for-phaser/3390>\
**Category:** Phaser 3\
**Created:** [August 8, 2019, 4:30am UTC](https://phaser.discourse.group/t/where-can-i-find-bitmaptext-for-phaser/3390 "2019-08-08T04:30:58Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Legomite](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/legomite/32/92_2.png) [@Legomite](https://phaser.discourse.group/u/Legomite)\
**Post date:** [August 8, 2019, 4:30am UTC](https://phaser.discourse.group/t/where-can-i-find-bitmaptext-for-phaser/3390/1 "2019-08-08T04:30:58Z")

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I’ve been looking around on some font websites, and they say that the fonts there are bitmap fonts, however I thought it would be provided in a png+xml format instead of the usual .ttf. Is there a good website for fonts that are a png and xml format? Is there some kind of converter to convert it into a valid format for Phaser?

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**Author:** ![Telinc1](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/telinc1/32/60_2.png) [@Telinc1](https://phaser.discourse.group/u/Telinc1)\
**Post date:** [August 8, 2019, 8:51am UTC](https://phaser.discourse.group/t/where-can-i-find-bitmaptext-for-phaser/3390/2 "2019-08-08T08:51:39Z")

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[BMFont](https://www.angelcode.com/products/bmfont/) is a free tool which can convert conventional fonts into bitmap fonts. Some of the fonts in Phaser’s examples appear to have been generated with [Glyph Designer](https://www.71squared.com/glyphdesigner), which I know nothing about.

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**Author:** ![zedraken](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/zedraken/32/2049_2.png) [@zedraken](https://phaser.discourse.group/u/zedraken)\
**Post date:** [September 12, 2019, 4:58am UTC](https://phaser.discourse.group/t/where-can-i-find-bitmaptext-for-phaser/3390/3 "2019-09-12T04:58:08Z")

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You can use an online font converter:  
[http://kvazars.com/littera/](http://kvazars.com/littera/)

This tool lets you import your own font and is able to generate a PNG file along with a FNT file which contains every character description. Both files can be directly loaded in the ‘preload’ function of your game.

> this.load.bitmapFont(‘font\_name’, ‘assets/fonts/your\_font.png’, ‘assets/fonts/your\_font.fnt’);
