# Why my game is slowing down?

**URL:** <https://phaser.discourse.group/t/why-my-game-is-slowing-down/9905>\
**Category:** Phaser 3\
**Created:** [July 6, 2021, 11:02am UTC](https://phaser.discourse.group/t/why-my-game-is-slowing-down/9905 "2021-07-06T11:02:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![FiveTony](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/fivetony/32/5265_2.png) [@FiveTony](https://phaser.discourse.group/u/FiveTony)\
**Post date:** [July 6, 2021, 11:02am UTC](https://phaser.discourse.group/t/why-my-game-is-slowing-down/9905/1 "2021-07-06T11:02:32Z")

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Good day! I’m trying to figure out why my game is slowing down: if I set fps manually or set auto, the game still slows down, especially on the phone. I need to understand:

1. Can it be a matter of drawing the canvas, and is it worth replacing it with WebGL

2. I reuse my elements in the game, their sprites are in SVG format. As I understand it, the game re-renders each element every time, can this be the case?

3. How can you generally determine how much computer / phone resources are spent when playing and what values ​​are considered normal?

 ![image](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/d/d1365792311628ba75361aebb4708918819f2a93.jpeg)

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**Author:** ![dawser95](https://avatars.discourse-cdn.com/v4/letter/d/779978/32.png) [@dawser95](https://phaser.discourse.group/u/dawser95)\
**Post date:** [July 6, 2021, 11:56am UTC](https://phaser.discourse.group/t/why-my-game-is-slowing-down/9905/2 "2021-07-06T11:56:51Z")

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I’m also experiencing poor performance in my game, which uses SVG sprites too. If somebody can explain this it would be nice.

And I know this because if I use normal textures the game runs pretty fast.

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**Author:** ![samme](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/samme/32/5275_2.png) [@samme](https://phaser.discourse.group/u/samme)\
**Post date:** [July 6, 2021, 3:18pm UTC](https://phaser.discourse.group/t/why-my-game-is-slowing-down/9905/3 "2021-07-06T15:18:05Z")

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Phaser re-renders everything each frame.

SVG assets are rasterized when loaded, so they’re just like any other bitmap texture. But make sure they’re not too large.

Use your browser’s CPU Timeline/Profile tool.
