# \[WIP\] recreation of classic arcade Pengo

**URL:** <https://phaser.discourse.group/t/wip-recreation-of-classic-arcade-pengo/14230>\
**Category:** Showcase\
**Created:** [April 20, 2024, 11:42am UTC](https://phaser.discourse.group/t/wip-recreation-of-classic-arcade-pengo/14230 "2024-04-20T11:42:12Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![juan1639](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/juan1639/32/8125_2.png) [@juan1639](https://phaser.discourse.group/u/juan1639)\
**Post date:** [April 20, 2024, 11:42am UTC](https://phaser.discourse.group/t/wip-recreation-of-classic-arcade-pengo/14230/1 "2024-04-20T11:42:12Z")

</div>

Hi,  
I wanted to share with you this recreation of the classic arcade game Pengo (1982).

It’s fun for me to recreate classic arcade games using the phaser library.

At the moment it is in progress, It’s possible to push and break blocks, move the character (penguin) and try to join the three special blocks.

In case someone doesn’t know the game, i put this gameplay here:

[![](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/a/a9202a634d2a380b7a9321b5465ab7acbdc68cea.jpeg "Pengo (arcade Sega 1982) | Que malo soy xD🤣") ](https://www.youtube.com/watch?v=tmQSzIr9Bpc)

 ![miniatura-pingu](https://global.discourse-cdn.com/free1/uploads/phaser1/original/2X/0/024816a785e8f8414e903df62f1b1d0e10d2da05.png)

To play (in progress):  
[https://juan1639.github.io/Pingu-vite](https://juan1639.github.io/Pingu-vite)

Code in github:

> **[GitHub - juan1639/Pingu-vite](https://github.com/juan1639/Pingu-vite)**
>
> Contribute to juan1639/Pingu-vite development by creating an account on GitHub.

Greetings!

---

<div class="post-metadata">

**Author:** ![jonesrussell](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/jonesrussell/32/3622_2.png) [@jonesrussell](https://phaser.discourse.group/u/jonesrussell)\
**Post date:** [April 21, 2024, 5:43am UTC](https://phaser.discourse.group/t/wip-recreation-of-classic-arcade-pengo/14230/2 "2024-04-21T05:43:16Z")

</div>

Looks really nice, good on ya!

---

<div class="post-metadata">

**Author:** ![juan1639](https://yyz2.discourse-cdn.com/free1/user_avatar/phaser.discourse.group/juan1639/32/8125_2.png) [@juan1639](https://phaser.discourse.group/u/juan1639)\
**Post date:** [April 21, 2024, 8:58am UTC](https://phaser.discourse.group/t/wip-recreation-of-classic-arcade-pengo/14230/3 "2024-04-21T08:58:36Z")

</div>

Thanks! 🙂

This game is more complex to program than Pacman than the one I did about Pacman.

Here the stage is not fixed, the blocks can be broken and pushed, etc. so the physics are practically finished. Now we have to implement the enemies. 👾

Greetings!
